Issue
I made a mapping application that uses the drawing manager (and implements selectable shapes). The program works as follows: when finishing drawing the polygon after clicking a button a path, is mapped on the polygon.
When the polygon is edited after this process I want the mapping function to be called again. However I can’t get this part working:
I tried using following code, but I always get an error because no shape is selected yet when this listener is added. What can I do?
google.maps.event.addListener(selectedShape, 'set_at', function() {
console.log("test");
});
google.maps.event.addListener(selectedShape, 'insert_at', function() {
console.log("test");
});
Important pieces of code:
function showDrawingManager(){
var managerOptions = {
drawingControl: true,
drawingControlOptions: {
position: google.maps.ControlPosition.TOP_CENTER,
drawingModes: [google.maps.drawing.OverlayType.MARKER, google.maps.drawing.OverlayType.POLYLINE, google.maps.drawing.OverlayType.POLYGON]
},
markerOptions: {
editable: true,
icon: '/largeTDGreenIcons/blank.png'
},
polygonOptions: {
fillColor: "#1E90FF",
strokeColor: "#1E90FF",
},
polylineOptions: {
strokeColor: "#FF273A"
}
}
var drawingManager = new google.maps.drawing.DrawingManager(managerOptions);
drawingManager.setMap(map);
return drawingManager;
}
function clearSelection() {
if (selectedShape) {
console.log("clearSelection");
selectedShape.setEditable(false);
selectedShape = null;
numberOfShapes--;
}
}
function setSelection(shape) {
console.log("setSelection");
clearSelection();
selectedShape = shape;
shape.setEditable(true);
numberOfShapes++;
//getInformation(shape);
}
function initialize(){
//....
var drawingManager = showDrawingManager();
google.maps.event.addListener(drawingManager, 'overlaycomplete', function(e) {
if (e.type != google.maps.drawing.OverlayType.MARKER) {
// Switch back to non-drawing mode after drawing a shape.
drawingManager.setDrawingMode(null);
// Add an event listener that selects the newly-drawn shape when the user
// mouses down on it.
var newShape = e.overlay;
newShape.type = e.type;
google.maps.event.addListener(newShape, 'click', function() {
setSelection(newShape);
});
setSelection(newShape);
}
});
Solution
I solved it by calling .getPath() and putting the listener inside the listener which is called every time a shape is clicked. I think the Google API documentation is not very clear on how to use the set_at so it may be useful for other people too.
// Add an event listener that selects the newly-drawn shape when the user
// mouses down on it.
var newShape = e.overlay;
newShape.type = e.type;
google.maps.event.addListener(newShape, 'click', function() {
google.maps.event.addListener(newShape.getPath(), 'set_at', function() {
console.log("test");
});
google.maps.event.addListener(newShape.getPath(), 'insert_at', function() {
console.log("test");
});
setSelection(newShape);
});
Answered By – Thomas
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